package eln.zaislu.muziejus;

import java.util.ArrayList;
import java.util.List;

public class ObjectHelper {
	
	public int widthSprite=30;
	public int heightSprite=47;
	public int fpsSprite=5;
	public int frameNumberSprite=5;
	public int icon=0;
	public boolean isanimated=false;
	public boolean animatedlooped=false;
	public int image=0;
	public int soundid=0;
	public int animationOrientation=0;
	public List<CollisionObj> co=new ArrayList<CollisionObj>();
	
	/*public Integer pics[] = { R.drawable.dots, R.drawable.dots, R.drawable.dots, R.drawable.dots,
			R.drawable.dots,R.drawable.dots, R.drawable.dots, R.drawable.dots, R.drawable.dots,
			R.drawable.dots,R.drawable.dots, R.drawable.dots, R.drawable.dots, R.drawable.dots,
			R.drawable.dots };
	
	public boolean anim[] = { false, true, false, false,
			false,false, false, false, false,
			false,false, false, false, false,
			false };
	
	public Integer images[] = { R.drawable.dots, R.drawable.walk_elaine, R.drawable.dots, R.drawable.dots,
			R.drawable.dots,R.drawable.dots, R.drawable.dots, R.drawable.dots, R.drawable.dots,
			R.drawable.dots,R.drawable.dots, R.drawable.dots, R.drawable.dots, R.drawable.dots,
			R.drawable.dots };*/
	
	ObjectHelper(int icon,boolean isanimated,boolean animatedlooped,int image,int soundid,int animationOrientation ){
		this.icon=icon;
		this.isanimated=isanimated;
		this.animatedlooped=animatedlooped;
		this.image=image;
		this.soundid=soundid;
		this.animationOrientation=animationOrientation;
	}
	
	ObjectHelper(int icon,boolean isanimated,boolean animatedlooped,int image,int widthSprite, int heightSprite,int fpsSprite,int frameNumberSprite,int soundid,int animationOrientation ){
		this.icon=icon;
		this.isanimated=isanimated;
		this.animatedlooped=animatedlooped;
		this.image=image;
		this.widthSprite=widthSprite;
		this.heightSprite=heightSprite;
		this.fpsSprite=fpsSprite;
		this.frameNumberSprite=frameNumberSprite;
		this.soundid=soundid;
		this.animationOrientation=animationOrientation;
	}
	
	
}
